The first map is a training map, so players will learn tricks and some logic that will be needed for my upcoming, much harder maps. To make it easy (but still challenging) I marked the unique spots with X or bulletmarks. There are some (sometimes stupid) hint button on the walls to give even more help :)
Level 1 and 2 are fully completed, atm working on lvl and will also update the developer version, so ppl can find bugs faster and I can fix them before the final release..


Screenshots:
Map 1

Map 2

Map 3


DOWNLOADS
Instructions:
  1. Extract the contents of this archive (with directories) to:
      ...Valve/Steam/SteamApps/<steamid>/portal/portal/
  2. Launch Portal, and select Bonus Maps.
  3. Select "DaMaGepy's maps", and then select the first map.

Finished maps:
 - DaMaGepy's map #1: DOWNLOAD (2007.11.26)
 - DaMaGepy's map #1: Download the .vmf source for Hammer! (I hope it helps mapmakers)
 - DaMaGepy's map #2: DOWNLOAD (2007.12.04)
 - DaMaGepy's map #2: Download the .vmf source for Hammer!
 - Resources used by the maps (they are in the BSP, its only for Hammer): Resources (tex+snd)

Unfinished maps:
 - DaMaGepy's map #3: DOWNLOAD Work In Progress (developer version 2009.07.22)

What's new
MAP 1:
- Portal bumpers
- Map runs faster
- Added some green hint button, autosave spots and cubemaps
- Fixed all known bug
- Added transition to the next map, and a message if its not found
- Replaced the poison with mud and added an escape route
- Removed the lift from the end (that I added just to finish map for a contest) and continued the map as I planned originally

MAP 2:
- Added a fling room and a secret place
- Companion cube scene and vertical room added
- Coming soon: dark room, portalfest room

MAP 3:
- Its only a developer version, with not much detail and light adjustment, no cameras, sounds or observaton rooms
- Rooms will look more clear, hints/tips are not included
- Last room is a bit broken, but the puzzle (hopefully) works
- Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second
- The corridor before the last room will be removed, its just temporary
- If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls!
- There will be 2 more big room with 5-6 small individual puzzle.

MAP 4: (hard difficulty, not started yet)
- I'll put the ideas that I think its hard to deal with into this map :)

MAP 5: (impossible difficulty, not started yet)
- I'll put impossible puzzles here, but with the first "training"m ap they will not be that impossible :)

E-mail:
damagepy (AT) freemail.hu

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